CACHED
Interactive Audiovisual Installation
02
2026
A keyboard that plays back childhood. Each key opens one collected memory; pressed together they build a landscape that can never repeat.

Interaction design — 2026
CACHED is an interactive audiovisual installation that explores memory, nostalgia and childhood through sound and audience participation. The project is based on the idea that memory is neither linear nor permanent, but composed of fragments that reappear when activated by sensory stimuli.
A physical keyboard acts as the installation’s central interface. Each key activates a different audiovisual memory, individually collected by the members of the group. By pressing multiple keys simultaneously, visitors can overlap sounds and images, creating temporary and unrepeatable compositions. Rather than following a predefined narrative, the user becomes the composer of a sensory landscape built from personal and collective memories.
The name CACHED refers to computer cache memory: a temporary space where information remains available for quick access. This metaphor connects human memory with technology, transforming an everyday object into a device for recollection, exploration and shared experience.
The idea and concept were developed by all four members of the group. My specific contribution included designing the interface poster, editing some of the images and editing the sound.
My role
Collaborative concept development, poster design, image editing and sound editing.


